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How To Install Third Age Reforged

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Third Age Reforged 0.97.1 (Standalone)


General/Misc:

  • Prec trait removed from certain units
  • All bp projectiles (except siege engines) lost claret spray as this negatively impacted FPS.
  • AP arrows (not bolts) got a black trail. Dalian purple guard do not have AP arrows, but have the black trail. This is a known problems.
  • Pike marching speed was very slightly reduced.
  • All 1hp cavalry as well every bit warg units got 1 more morale. The rest of the 2hp bodyguards or knights remained unchanged.
  • Stupor troops and basic infantry price was lowered due to their poor price effectiveness
  • Assassins were heavily buffed and are at present a very fearsome unit of measurement type, particularly in late game. Their projectiles are at present ap. Their range is nevertheless twoscore meters.
  • Sure Archer BG's are no longer locked morale.
  • Missile units no longer beginning with skirmish mode activated past default.
  • Rangers, with the exception of Lindon's, no longer have locked morale.
  • Dunland and Bandits have been added as "for fun" factions mainly for campaign and scenarios.
  • Fixed nigh of the custom settlements for multiplayer
  • Added a new faction selection screen for 3rd Age Reforged.
  • The new layout features larger faction icons, new faction rankings, groundwork image which changes depending on if the faction is skillful or evil and removing the ability to see the factions your opponents play every bit
  • Stock-still the Scenario editor


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Faction Changes:

Numenor:

Numenor was a fairly potent faction when they arrived but they lacked a punch in their main line infantry, specially in comparaison to their dark cousins.

And so they got more staying ability in melee by having more than morale.

Naru N Aru Royal Guard

Soldiers 103 --> 123

Bonus vs horse +5, camel +4,elephant +four --> +10+ten+10

Pointer damage half-dozen --> vii

Melee defence 6 --> 8

Belagear pikes

At present utilize a proper pike animation instead of a halberd.

Speed 1 --> 0.98

Belagear Archers

Belagear Spears

Naru N Aru Sentinels

Now they are the all-time swordsmaster unit but it comes with a cost.

Pharazim Swordmasters

2hp --> 3hp

Cost 1400 --> 1500

They were way also potent for their initial price.

Seafarers of Nindamos

Númenórean Vanguard

Númenórean Accomplice

Númenórean Shieldguard

Morale 16 --> 17

cap 2 --> 3

horse +eight, camel +6, elephant +6--> equus caballus +10, camel +10, elephant +x

Númenórean Steelbows

Morale 16 --> 17



legionarmenelos



Gondor:

Gondor is adequately static pole arm and spears oriented faction which wins by outlasting their opponents in melee. Some of their pole arms lacked power.

Gondor Cavalry

Fountain Guard

Soldiers 103 --> 123

Cost 975 --> thousand

Citadel Guard

Soldiers 113 --> 123

Gondor lacked a way of dealing with factions with superior cavalry or mainly knights. Unless those knights only suicide into your pikes or halberds.

Wardens of Minas Ithil

Are now ap archers and non bp

Soldiers 53 --> 63

Pointer dmg vi --> 8

Range 180 --> 200

Axemne of Lossarnach

Veterans of Osgiliath

Gondor Militia

Gondor Infantry

Osgiliath Pikes

Gondor Militia Cavalry removed.

Elessar's Vanguard removed. Accessible in scenarios.

Cair Andros Swordsmen

Pinnath Galin Cavalry

Dol Amroth:

Dol Amroth Heavy Cavalry units, especially the Arothirim Ones didn't perform well enough. And small heave in their infantry elites is welcomed aswell.

Arothirrim of Dol Amroth

Soldiers 23 --> 33

Cost 1400 --> 1600

Peredhil HorseGuard

Peredhil Riders

Dol Amroth Swordsmen

Knights of the Argent Swan

Dmg half-dozen --> 8, charge bonus 15 --> twenty.

Dol Amroth Pikes

Dol Amroth Men at Artillery

Talon Knights

Dor En Ernil Cavalry removed

Blackness Swan

Rohan:

Rohan's low tier infanty got a small-scale toll reduction and a improve in utilize low tier javelin unit.

All cavalry units except two hp ones got one more morale.

Rohan Spears are now a defended javelin unit of measurement.

Soldiers 183 --> 200

Ammo 4, Dmg 5

Cost 500

E-Marking Axemen

East-Marker ii Handed Axemen

Helmhammers

Cheaper low tier Cavalry Lancers.

Eastward-Mark Riders

Shield Maidens

Lindon:

Lindon performed pretty poorly in the concluding patch, so they got a slight heave in numbers, in cavalry (toll wise) and several infantry units. Specialy blademasters.

Noldorin Guard

Forlindon Marines

Lindon Scouts

Harlindon Infantry

Mithlond Lancers

Morale eighteen --> 19

Mithlond Marines

Javelin dmg viii --> 10

Mithlond Swordmasters

Lindon Blademasters

Are at present locked

Horselords of Ulmo

Harlindon Baby-sit

Harlindon Riders

Cost 1000 to 900

Mithlond Nobles Chariots

Ammo eight --> 12

Imladris:

Imladris was fairly strong and didn't go as much need in amend stats, but they get some interesting changes in their depression tiers.

Godhellim Einiaur

Not locked anymore

They were equally fast some shock troops, if not faster!

Imladris Sentries

Bruinen Riverwards

Swords of Rivendell

Price 650 --> 550

Spears of Rivendell are now ap halberds

Eldarinwe Swordsmen

Smiths of Eregion

Riders of the Bruinen

Imladris Sentinels

Nórëtirno Cavalry

Imladris Knights

Lothlorien:

Loth was the strongest faction in the last patch, so they got the least of changes.

Galadhrim Cavalry

Blades of the Woods

Staffmasters

dmg 4 --> 1

Melee defense xviii --> 30

Lorinand Warriors

Lorinand Swordsmen

Caras Galadhon's Guardians

Mirkwood:

Mirkwood had a difficult time facing rushes or huge pikes lines, they got a small heave in mid tier infantry but specially assassins.

Greenwood Watchers

Cost 800 --> 750

Soldiers 83 --> 103

Wood Bladesmen

Pathfinders

Cost thousand --> 900

Sindar of the Girdle

Toll 1350 --> 1450

Are non locked anymore

Woodland Protectors (elven javelins)

Hir-e-Lang

Erebor:

Erebor was very obnoxious to face at any time, so their power from range was nerfed.

Miners

Erebor Warriors

Erebor Pikes

Erebor Legionnaires

Dwarven axethrowers are fairly slow to throw their axes and practice in very tedious rates of fire, that's why their dmg was increased

Erebor Axethrowers

IronFoot Crossbows

Blacklock

DragonSlayers are locked now

Toll 1300 --> 1400

Ironfoot Goats

IronFoot Hammerguard

Obsidian Guard is now locked

IronFoot Chariots

Cost 1200 --> 1300

Khazadum:

Khazadum was a pretty shy faction in the last patch and their ironwatch didn't piece of work properly. They got a substantial boost in their infantry.

Kickoff Legion Bodyguard

Fixed Projectiles are working like mortars at present without problems.

IronWatch

Cost 1000 --> 1500

Get-go Legion Pikes

Cost m --> 1200

Sons of the Fallen

Mithril Guard and Khazad Guards stats are switched, Mithril guards are 3hp and Guards are 2hp and ap in melee.

Khazadum Reclaimers

Missile dmg 14 --> eighteen

Morale 16 --> 18

Price 975 --> 1000

Khazad Warriors

Dale was doing alright in the last patch, just their primary power of archers wasn't the best and it was doing better in rushes than skirmisch, and then some changes are around missiles.

Dalian Purple Guard

Dalian Archers

Dalian Cavalry

Blackshot

While having ap arrows they as well knock people because of the high mass.

Dalian Swordsmasters

Take 2 armor upgrades

Dalian Paladins

Laketown infantry

Bardian Archers

Avari Units removed from Dale.

Dorwinion:

Dorwinion was doing alright but some changes were added to diversify their comps a litte.

Elvellyn Hammerguard

Are now 1 handed macemen instead of 2 handed.

Shield ten added.

Cost 1200 --> 1300

Elvellyn Hammerguard reskinned entirely and given a shield and 1 handed hammer

Nandor Gladeguard

Elvellyn Infantry 700 --> 650

Cardolan:

Cardolan was doing nifty at their defensive playstyle while having issues regarding offensive approach. They were buffed so they tin accept more options to certain match ups.

Hearthguard

Soldiers 63 --> 83

Dunedain Captains

Merchants

Mounted Crossbows

Dunedain Cavalry

Minhiriath Sharpshooters

Soldiers 163 --> 123

Melee defense 3 -->4

Menatar Romen Gatekeepers

Melee defense v --> vii

Thieves of Tharbad

Minhiriath Spearmen

Morale 9 --> 10

Minhiriath Archers

Morale ix --> 10

Cost 700 --> 750

Missile dmg 5 --> 6

Minhiriath Swords

Morale 9 --> 10

Riders of Tharbad

Wardens of Tyrn Gorthad

Melee defence ii --> 5

Arthedain:

Arthedain was pretty weak in the last patch so nosotros are bringing them to the correct place! Particularly in their unique units and master line infantry.

Dismounted Dunedain Knights

Dunedain Troll Slayers

Soldiers 83 --> 103

Wardens of the Due north

Dúnedain Mounted Company

Dunedain Scouts

Evendim Spears

Now have an armor upgrade

Toll 375 --> 500

Armor five --> half-dozen

Arnorian Pikes

Gateguards

Morale 15 --> 17

Arnorian Sergeants removed.

Dismounted Fornost-Erain Knights

Rhun:

Rhun was a beast in range in the final patch, say how-do-you-do to the dragons breath cannon! And so information technology was slightly changed into a more than subtle residuum scheme.

Khamul Chosen

Cost 1300 --> 1250

Balchoth Sapphire Bladesmen

Melee defense 12 --> 14

Clansmen

Swordsmen

Eastron Guard

Melee defense 3 --> half-dozen

Crossbows at present have 2nd aureate upgrade

Lôke-Nar Rim

Mounted Clanguard

Kataphracts

Dragon's Wrath Guildsmen

Soldiers 83 --> 103

Wainriders of Rhun

Now have burn down ammo as cosmetics

Dmg half-dozen --> 8

Dragon's Wrath Crossbowmen

Cost 1300 --> 1500

Stock-still the projectile, now they act like blacklocks but more fragile.

Dragons Jiff Cannon

Cost yard --> 1600

Morale eighteen

Now the crew is using the old guildsmen model from the older patches.

2 hps

Dmg in melee 16

They are basically an elite bg unit after they shoot all their ammo

Khand:

Khand was great, merely lacked some punch in melee with their special units

Alliance of the Spearmen

StormGuard

Nurad Halberds

Nurad Retainers

Variag Horsearchers

Brotherhood of the lance

Toll 1100 --> one thousand

Morale xvi --> xviii

Nomadic Axemen

Variag Warriors

Alliance of the bow

Brotherhood of the sword

Brotherhood of the Axe

Windriders of Khand

Nomadic Light Cavalry

Glory Seekers

New unit. Melee cav forage for khand.

Brotherhood of the shadows

Nurnian Shoreland Patrol removed

Nomadic Raiders

Mordor:

Mordor was alright in the last patch, but their low tiers and mid tiers weren't that expert for mordor playstyle.

Uruk Captains

Cost 1200 --> thousand

Melee defense 19 --> 10

Troll Drummers

Cost grand --> 600

Not locked morale anymore

Orc Fodder is back on the menu !

Cost 0 --> 100

Maulers

Morannon Infantry

Mount Trolls

Olog Hai

Temple Inquisitors

Temple Guard

Non locked morale anymore

Adûnaim Shadowbows

Non locked morale anymore

Beasts of Gorgoroth

Isengard:

Isengard was already strong in the concluding patch, just some improvements were still needed.

Nazg Hai

Dunelendings

One-half-Orc Baneguard

Half-Orc Spearguard

Dunlending Axemen

Dunlending Berserkers removed

Uruk-Hai Raiders

Uruk-Hai Reavers

Uruk-Hai Infantry

Berserkers

Lurzz'southward hunting pack

Wargs

Trolls of the White Hand

Harad:

Harad was corking in some friction match ups but usually only a balanced comp was a viable option, more options were added for them!

The Ophidian's Fangs

Cost 1200 --> 950

No longer 2 hp

Soldiers 53 --> 123

Locked morale

Serpent Guard

Muhad War Beasts

Locked morale now

Armor 6 --> 0

Melee defense 12 --> 6

Southron Pikemen

Hasharii (not working as intended atm)

Withal have prec on throwing projectiles and aren't ap.

But they are ap in melee, so even so very usefull for huting elites or flanking, but not for throwing stuff.

Half Trolls

Muhad Berserkers

Muhad Swords

Southron Lancers

Southron Raiders

Muhad Beastmasters

Mumakil

Umbar:

Umbar was pretty expert at their insane melee power and skirmish abilities, simply some units were pretty bad and not that useful.

Adûnaim Shieldguard

Alcontaras Failthful

Soldiers 23 --> 33

Harbringers of Castamir

Corsair Warriors

Corsair Fencers

Umbar Rangers

Non locked morale anymore

Balaketh Axemen

Balaketh Archers

Balaketh Shieldguard

Armor six --> vii

Mass i --> viii

They are now a pushing unit of measurement

Corsair BlackGuards

Naru n´Aru Sentinels

Orcs of the Misty Mountains:

Misty was pretty weak and not feared for their great numbers which usually performed in very poor outcomes. Fear them cause they are leaving their mountains!

Goblin Rex's Bodyguard

Goblin Infantry

Cost 0 --> 50

Black Uruks of the Mountains

Warg Skirmischers

Heavy Goblin Infantry

Heavy Goblin Halberds

Cave Trolls

Goblin Wargs

Cavern troll Drummers

Cost 1000 --> 600

Not locked morale anymore

Snowfall Trolls

Angmar:

Angmar was neat in near of the patches but some units were kinda at that place without providing much.

Trolls of Angmar

Armor six --> ix

Now they are expert in melee aswell, but since you only have 1 ane them use them wisely, because you tin push only i once now!

BlackWatch Legion

Limit ii --> ane

Now ap in melee

Soldiers 123 --> 153

Snaga Band

Price 0 --> 50

Scourge Raiders

are at present dedicated axe-throwers

BlackGuard

Goblin Spears

Orc Fellers

Angmar Marauders

Cost 575 --> 450

If you lot upgrade their weapons they will go golden daggers.

Barrow Wights

Hp two --> 3

Witchers

Rhudaur:

Rhudaur was great in the last patch! So only small-scale adjustments were added.

Haeranedain Berserkers

Rhudaur Axethrowers

Ettenmoors Troll-hunters

Haeranedain Rangers

Non locked morale anymore

Rhudaur Swordsmen

Haeranedain Pikemen

The Shire:

Shire was obscenely stiff in most of the friction match ups mainly because of their lowtier spearmen spam and obscene amounts of impairment overtime. Now their powers were switched more towards their special units.

Sherriffs of the Farthings are now more of a throwing like low dmg jav cav rather than melee cav with projectiles.

Lost bonus vs cav

Ammo 6 --> 15

Farmers of Buckland

Toll 500 --> 600

Longbottom Mob

Tookish Hunters

Hobbitry-in-Arms

No longer ap

Toll 450 --> 350

Eagles were added to make full the roll of the impairment dealer vs MAINLY infantry ON Accuse ONLY. They are bad in melee vs annihilation. Simply insane on charge. They tin can hide anywhere.

They won't do much vs cavalry on charge, so continue that in mind. Very stiff unit in good hands. Eagles are locked morale.

Natural counter any melee cav, ap and anti cav.

Beornigs

No longer locked morale


Cosmetic Changes:

  • Legion of Armenelos reskin (shield changed)
  • Arthedain militia spears and archers reskin (color hue inverse, helmet modified, and shoulder pads added)
  • Elvellyn Hammerguard (now have a shield and ane handed hammer)
  • Elvellyn mainline infantry and spears shields reskinned partially.
  • Belegaer Axemen axe model and textures changed
  • Seafarers of Nindamos helmet model and textures changed (more than Numenorean look) and shield changed (new authentic design)
  • Cardolan Knights helmet given wing crest for more a Numenorean design
  • Rhun Crossbows golden skinned armor 3rd tier upg added
  • Belegaer Footmen shields made slightly longer to fit the Numenorean design ameliorate
  • One-time Dragonswrath guildsmen model recycled for crew of the cannon and is now considered a BG unit of measurement.


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Maps Maps Maps!:

The post-obit new maps accept been added for custom battles by Synn of the Dark Cloud:

(Field maps)

Blood_Marsh

Rhovanion Canyon

Rhovanion Valley

The_Underlands

(Mountain map)

(Cityscape map)

Adunaim_Outpost



4700 screenshots 20220221154244


Campaign Changes:

Isle of Elenna added to the entrada map

Changed the starting locations, alliances and sizes of the factions in Campaign

Numenor can recruit Belegaer units in campaign

Fixed battle editor and most common campaign crashes

Fixed most major entrada stability bug. Campaign is at present a mostly stable, free-roaming sandbox experience!


Third Age Reforged 0.97.1 (Standalone)


We apologize for the delay on the release of this commodity, and we hope you enjoy the hotfix!

Best regards,
- Team Reforged -

Source: https://www.moddb.com/mods/third-age-reforged

Posted by: englealighway.blogspot.com

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