How To Install Third Age Reforged
General/Misc:
- Prec trait removed from certain units
- All bp projectiles (except siege engines) lost claret spray as this negatively impacted FPS.
- AP arrows (not bolts) got a black trail. Dalian purple guard do not have AP arrows, but have the black trail. This is a known problems.
- Pike marching speed was very slightly reduced.
- All 1hp cavalry as well every bit warg units got 1 more morale. The rest of the 2hp bodyguards or knights remained unchanged.
- Stupor troops and basic infantry price was lowered due to their poor price effectiveness
- Assassins were heavily buffed and are at present a very fearsome unit of measurement type, particularly in late game. Their projectiles are at present ap. Their range is nevertheless twoscore meters.
- Sure Archer BG's are no longer locked morale.
- Missile units no longer beginning with skirmish mode activated past default.
- Rangers, with the exception of Lindon's, no longer have locked morale.
- Dunland and Bandits have been added as "for fun" factions mainly for campaign and scenarios.
- Fixed nigh of the custom settlements for multiplayer
- Added a new faction selection screen for 3rd Age Reforged.
- The new layout features larger faction icons, new faction rankings, groundwork image which changes depending on if the faction is skillful or evil and removing the ability to see the factions your opponents play every bit
- Stock-still the Scenario editor
Faction Changes:
Numenor:
Numenor was a fairly potent faction when they arrived but they lacked a punch in their main line infantry, specially in comparaison to their dark cousins.
And so they got more staying ability in melee by having more than morale.
Naru N Aru Royal Guard
Soldiers 103 --> 123
Bonus vs horse +5, camel +4,elephant +four --> +10+ten+10
Pointer damage half-dozen --> vii
Melee defence 6 --> 8
Belagear pikes
At present utilize a proper pike animation instead of a halberd.
Speed 1 --> 0.98
Belagear Archers
Belagear Spears
Naru N Aru Sentinels
Now they are the all-time swordsmaster unit but it comes with a cost.
Pharazim Swordmasters
2hp --> 3hp
Cost 1400 --> 1500
They were way also potent for their initial price.
Seafarers of Nindamos
Númenórean Vanguard
Númenórean Accomplice
Númenórean Shieldguard
Morale 16 --> 17
cap 2 --> 3
horse +eight, camel +6, elephant +6--> equus caballus +10, camel +10, elephant +x
Númenórean Steelbows
Morale 16 --> 17
Gondor:
Gondor is adequately static pole arm and spears oriented faction which wins by outlasting their opponents in melee. Some of their pole arms lacked power.
Gondor Cavalry
Fountain Guard
Soldiers 103 --> 123
Cost 975 --> thousand
Citadel Guard
Soldiers 113 --> 123
Gondor lacked a way of dealing with factions with superior cavalry or mainly knights. Unless those knights only suicide into your pikes or halberds.
Wardens of Minas Ithil
Are now ap archers and non bp
Soldiers 53 --> 63
Pointer dmg vi --> 8
Range 180 --> 200
Axemne of Lossarnach
Veterans of Osgiliath
Gondor Militia
Gondor Infantry
Osgiliath Pikes
Gondor Militia Cavalry removed.
Elessar's Vanguard removed. Accessible in scenarios.
Cair Andros Swordsmen
Pinnath Galin Cavalry
Dol Amroth:
Dol Amroth Heavy Cavalry units, especially the Arothirim Ones didn't perform well enough. And small heave in their infantry elites is welcomed aswell.
Arothirrim of Dol Amroth
Soldiers 23 --> 33
Cost 1400 --> 1600
Peredhil HorseGuard
Peredhil Riders
Dol Amroth Swordsmen
Knights of the Argent Swan
Dmg half-dozen --> 8, charge bonus 15 --> twenty.
Dol Amroth Pikes
Dol Amroth Men at Artillery
Talon Knights
Dor En Ernil Cavalry removed
Blackness Swan
Rohan:
Rohan's low tier infanty got a small-scale toll reduction and a improve in utilize low tier javelin unit.
All cavalry units except two hp ones got one more morale.
Rohan Spears are now a defended javelin unit of measurement.
Soldiers 183 --> 200
Ammo 4, Dmg 5
Cost 500
E-Marking Axemen
East-Marker ii Handed Axemen
Helmhammers
Cheaper low tier Cavalry Lancers.
Eastward-Mark Riders
Shield Maidens
Lindon:
Lindon performed pretty poorly in the concluding patch, so they got a slight heave in numbers, in cavalry (toll wise) and several infantry units. Specialy blademasters.
Noldorin Guard
Forlindon Marines
Lindon Scouts
Harlindon Infantry
Mithlond Lancers
Morale eighteen --> 19
Mithlond Marines
Javelin dmg viii --> 10
Mithlond Swordmasters
Lindon Blademasters
Are at present locked
Horselords of Ulmo
Harlindon Baby-sit
Harlindon Riders
Cost 1000 to 900
Mithlond Nobles Chariots
Ammo eight --> 12
Imladris:
Imladris was fairly strong and didn't go as much need in amend stats, but they get some interesting changes in their depression tiers.
Godhellim Einiaur
Not locked anymore
They were equally fast some shock troops, if not faster!
Imladris Sentries
Bruinen Riverwards
Swords of Rivendell
Price 650 --> 550
Spears of Rivendell are now ap halberds
Eldarinwe Swordsmen
Smiths of Eregion
Riders of the Bruinen
Imladris Sentinels
Nórëtirno Cavalry
Imladris Knights
Lothlorien:
Loth was the strongest faction in the last patch, so they got the least of changes.
Galadhrim Cavalry
Blades of the Woods
Staffmasters
dmg 4 --> 1
Melee defense xviii --> 30
Lorinand Warriors
Lorinand Swordsmen
Caras Galadhon's Guardians
Mirkwood:
Mirkwood had a difficult time facing rushes or huge pikes lines, they got a small heave in mid tier infantry but specially assassins.
Greenwood Watchers
Cost 800 --> 750
Soldiers 83 --> 103
Wood Bladesmen
Pathfinders
Cost thousand --> 900
Sindar of the Girdle
Toll 1350 --> 1450
Are non locked anymore
Woodland Protectors (elven javelins)
Hir-e-Lang
Erebor:
Erebor was very obnoxious to face at any time, so their power from range was nerfed.
Miners
Erebor Warriors
Erebor Pikes
Erebor Legionnaires
Dwarven axethrowers are fairly slow to throw their axes and practice in very tedious rates of fire, that's why their dmg was increased
Erebor Axethrowers
IronFoot Crossbows
Blacklock
DragonSlayers are locked now
Toll 1300 --> 1400
Ironfoot Goats
IronFoot Hammerguard
Obsidian Guard is now locked
IronFoot Chariots
Cost 1200 --> 1300
Khazadum:
Khazadum was a pretty shy faction in the last patch and their ironwatch didn't piece of work properly. They got a substantial boost in their infantry.
Kickoff Legion Bodyguard
Fixed Projectiles are working like mortars at present without problems.
IronWatch
Cost 1000 --> 1500
Get-go Legion Pikes
Cost m --> 1200
Sons of the Fallen
Mithril Guard and Khazad Guards stats are switched, Mithril guards are 3hp and Guards are 2hp and ap in melee.
Khazadum Reclaimers
Missile dmg 14 --> eighteen
Morale 16 --> 18
Price 975 --> 1000
Khazad Warriors
Dale was doing alright in the last patch, just their primary power of archers wasn't the best and it was doing better in rushes than skirmisch, and then some changes are around missiles.
Dalian Purple Guard
Dalian Archers
Dalian Cavalry
Blackshot
While having ap arrows they as well knock people because of the high mass.
Dalian Swordsmasters
Take 2 armor upgrades
Dalian Paladins
Laketown infantry
Bardian Archers
Avari Units removed from Dale.
Dorwinion:
Dorwinion was doing alright but some changes were added to diversify their comps a litte.
Elvellyn Hammerguard
Are now 1 handed macemen instead of 2 handed.
Shield ten added.
Cost 1200 --> 1300
Elvellyn Hammerguard reskinned entirely and given a shield and 1 handed hammer
Nandor Gladeguard
Elvellyn Infantry 700 --> 650
Cardolan:
Cardolan was doing nifty at their defensive playstyle while having issues regarding offensive approach. They were buffed so they tin accept more options to certain match ups.
Hearthguard
Soldiers 63 --> 83
Dunedain Captains
Merchants
Mounted Crossbows
Dunedain Cavalry
Minhiriath Sharpshooters
Soldiers 163 --> 123
Melee defense 3 -->4
Menatar Romen Gatekeepers
Melee defense v --> vii
Thieves of Tharbad
Minhiriath Spearmen
Morale 9 --> 10
Minhiriath Archers
Morale ix --> 10
Cost 700 --> 750
Missile dmg 5 --> 6
Minhiriath Swords
Morale 9 --> 10
Riders of Tharbad
Wardens of Tyrn Gorthad
Melee defence ii --> 5
Arthedain:
Arthedain was pretty weak in the last patch so nosotros are bringing them to the correct place! Particularly in their unique units and master line infantry.
Dismounted Dunedain Knights
Dunedain Troll Slayers
Soldiers 83 --> 103
Wardens of the Due north
Dúnedain Mounted Company
Dunedain Scouts
Evendim Spears
Now have an armor upgrade
Toll 375 --> 500
Armor five --> half-dozen
Arnorian Pikes
Gateguards
Morale 15 --> 17
Arnorian Sergeants removed.
Dismounted Fornost-Erain Knights
Rhun:
Rhun was a beast in range in the final patch, say how-do-you-do to the dragons breath cannon! And so information technology was slightly changed into a more than subtle residuum scheme.
Khamul Chosen
Cost 1300 --> 1250
Balchoth Sapphire Bladesmen
Melee defense 12 --> 14
Clansmen
Swordsmen
Eastron Guard
Melee defense 3 --> half-dozen
Crossbows at present have 2nd aureate upgrade
Lôke-Nar Rim
Mounted Clanguard
Kataphracts
Dragon's Wrath Guildsmen
Soldiers 83 --> 103
Wainriders of Rhun
Now have burn down ammo as cosmetics
Dmg half-dozen --> 8
Dragon's Wrath Crossbowmen
Cost 1300 --> 1500
Stock-still the projectile, now they act like blacklocks but more fragile.
Dragons Jiff Cannon
Cost yard --> 1600
Morale eighteen
Now the crew is using the old guildsmen model from the older patches.
2 hps
Dmg in melee 16
They are basically an elite bg unit after they shoot all their ammo
Khand:
Khand was great, merely lacked some punch in melee with their special units
Alliance of the Spearmen
StormGuard
Nurad Halberds
Nurad Retainers
Variag Horsearchers
Brotherhood of the lance
Toll 1100 --> one thousand
Morale xvi --> xviii
Nomadic Axemen
Variag Warriors
Alliance of the bow
Brotherhood of the sword
Brotherhood of the Axe
Windriders of Khand
Nomadic Light Cavalry
Glory Seekers
New unit. Melee cav forage for khand.
Brotherhood of the shadows
Nurnian Shoreland Patrol removed
Nomadic Raiders
Mordor:
Mordor was alright in the last patch, but their low tiers and mid tiers weren't that expert for mordor playstyle.
Uruk Captains
Cost 1200 --> thousand
Melee defense 19 --> 10
Troll Drummers
Cost grand --> 600
Not locked morale anymore
Orc Fodder is back on the menu !
Cost 0 --> 100
Maulers
Morannon Infantry
Mount Trolls
Olog Hai
Temple Inquisitors
Temple Guard
Non locked morale anymore
Adûnaim Shadowbows
Non locked morale anymore
Beasts of Gorgoroth
Isengard:
Isengard was already strong in the concluding patch, just some improvements were still needed.
Nazg Hai
Dunelendings
One-half-Orc Baneguard
Half-Orc Spearguard
Dunlending Axemen
Dunlending Berserkers removed
Uruk-Hai Raiders
Uruk-Hai Reavers
Uruk-Hai Infantry
Berserkers
Lurzz'southward hunting pack
Wargs
Trolls of the White Hand
Harad:
Harad was corking in some friction match ups but usually only a balanced comp was a viable option, more options were added for them!
The Ophidian's Fangs
Cost 1200 --> 950
No longer 2 hp
Soldiers 53 --> 123
Locked morale
Serpent Guard
Muhad War Beasts
Locked morale now
Armor 6 --> 0
Melee defense 12 --> 6
Southron Pikemen
Hasharii (not working as intended atm)
Withal have prec on throwing projectiles and aren't ap.
But they are ap in melee, so even so very usefull for huting elites or flanking, but not for throwing stuff.
Half Trolls
Muhad Berserkers
Muhad Swords
Southron Lancers
Southron Raiders
Muhad Beastmasters
Mumakil
Umbar:
Umbar was pretty expert at their insane melee power and skirmish abilities, simply some units were pretty bad and not that useful.
Adûnaim Shieldguard
Alcontaras Failthful
Soldiers 23 --> 33
Harbringers of Castamir
Corsair Warriors
Corsair Fencers
Umbar Rangers
Non locked morale anymore
Balaketh Axemen
Balaketh Archers
Balaketh Shieldguard
Armor six --> vii
Mass i --> viii
They are now a pushing unit of measurement
Corsair BlackGuards
Naru n´Aru Sentinels
Orcs of the Misty Mountains:
Misty was pretty weak and not feared for their great numbers which usually performed in very poor outcomes. Fear them cause they are leaving their mountains!
Goblin Rex's Bodyguard
Goblin Infantry
Cost 0 --> 50
Black Uruks of the Mountains
Warg Skirmischers
Heavy Goblin Infantry
Heavy Goblin Halberds
Cave Trolls
Goblin Wargs
Cavern troll Drummers
Cost 1000 --> 600
Not locked morale anymore
Snowfall Trolls
Angmar:
Angmar was neat in near of the patches but some units were kinda at that place without providing much.
Trolls of Angmar
Armor six --> ix
Now they are expert in melee aswell, but since you only have 1 ane them use them wisely, because you tin push only i once now!
BlackWatch Legion
Limit ii --> ane
Now ap in melee
Soldiers 123 --> 153
Snaga Band
Price 0 --> 50
Scourge Raiders
are at present dedicated axe-throwers
BlackGuard
Goblin Spears
Orc Fellers
Angmar Marauders
Cost 575 --> 450
If you lot upgrade their weapons they will go golden daggers.
Barrow Wights
Hp two --> 3
Witchers
Rhudaur:
Rhudaur was great in the last patch! So only small-scale adjustments were added.
Haeranedain Berserkers
Rhudaur Axethrowers
Ettenmoors Troll-hunters
Haeranedain Rangers
Non locked morale anymore
Rhudaur Swordsmen
Haeranedain Pikemen
The Shire:
Shire was obscenely stiff in most of the friction match ups mainly because of their lowtier spearmen spam and obscene amounts of impairment overtime. Now their powers were switched more towards their special units.
Sherriffs of the Farthings are now more of a throwing like low dmg jav cav rather than melee cav with projectiles.
Lost bonus vs cav
Ammo 6 --> 15
Farmers of Buckland
Toll 500 --> 600
Longbottom Mob
Tookish Hunters
Hobbitry-in-Arms
No longer ap
Toll 450 --> 350
Eagles were added to make full the roll of the impairment dealer vs MAINLY infantry ON Accuse ONLY. They are bad in melee vs annihilation. Simply insane on charge. They tin can hide anywhere.
They won't do much vs cavalry on charge, so continue that in mind. Very stiff unit in good hands. Eagles are locked morale.
Natural counter any melee cav, ap and anti cav.
Beornigs
No longer locked morale
Cosmetic Changes:
- Legion of Armenelos reskin (shield changed)
- Arthedain militia spears and archers reskin (color hue inverse, helmet modified, and shoulder pads added)
- Elvellyn Hammerguard (now have a shield and ane handed hammer)
- Elvellyn mainline infantry and spears shields reskinned partially.
- Belegaer Axemen axe model and textures changed
- Seafarers of Nindamos helmet model and textures changed (more than Numenorean look) and shield changed (new authentic design)
- Cardolan Knights helmet given wing crest for more a Numenorean design
- Rhun Crossbows golden skinned armor 3rd tier upg added
- Belegaer Footmen shields made slightly longer to fit the Numenorean design ameliorate
- One-time Dragonswrath guildsmen model recycled for crew of the cannon and is now considered a BG unit of measurement.
Maps Maps Maps!:
The post-obit new maps accept been added for custom battles by Synn of the Dark Cloud:
(Field maps)
Blood_Marsh
Rhovanion Canyon
Rhovanion Valley
The_Underlands
(Mountain map)
(Cityscape map)
Adunaim_Outpost
Campaign Changes:
Isle of Elenna added to the entrada map
Changed the starting locations, alliances and sizes of the factions in Campaign
Numenor can recruit Belegaer units in campaign
Fixed battle editor and most common campaign crashes
Fixed most major entrada stability bug. Campaign is at present a mostly stable, free-roaming sandbox experience!
We apologize for the delay on the release of this commodity, and we hope you enjoy the hotfix!
Best regards,
- Team Reforged -
Source: https://www.moddb.com/mods/third-age-reforged
Posted by: englealighway.blogspot.com
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